AI Insights · Timothy · July 2022
Top 5 Educational Games in Czech Republic Q2 2022
Discover the performance of the top 5 educational games in the Czech Republic for Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top educational games on a unified platform in the Czech Republic. Here's a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Educational games for kids 2-4 from Wow Kids showed a steady rise in weekly revenue, peaking at $12 in the week of May 23. Weekly downloads fluctuated but reached a high of around 1K in early May. The active users peaked at approximately 1.3K in the same period, indicating consistent user engagement.
Lingokids - Play and Learn from Lingokids - English Learning For Kids experienced stable weekly revenue, with a significant peak at $1.3K in the week of June 20. Downloads saw a decline over the quarter, dropping from around 1K at the start to 421 by the end of June. Active users, however, remained relatively stable, hovering around 2.5K throughout the quarter.
Educational games for kids 2 4, also from Wow Kids, had modest revenue peaks, reaching up to $3 in the final week of June. Downloads saw a sharp decline mid-quarter, dropping from 1K in early April to just 147 by the end of May, before partially recovering to 350 by the end of June. Active users followed a similar trend, peaking at 1.7K in early April and then decreasing to 684 in early June.
Babyphone & tablet: baby games from GoKids! publishing maintained a consistent weekly revenue of around $5-$6. The app's downloads varied, with a notable increase to 527 in early May and a peak of 462 in the final week of June. Active users remained stable, with a peak of 907 in early May and ending the quarter at 783.
Games for Toddlers 2 Years Old from Bimi Boo Kids Learning Games for Toddlers FZ-LLC saw a steady revenue, peaking at $382 in the week of June 20. Downloads were relatively consistent, peaking at 367 in the final week of June. Active users remained stable throughout the quarter, averaging around 1.1K.
These insights, provided by Sensor Tower, reflect the dynamic nature of the educational games market in the Czech Republic. For more detailed data and trends, visit Sensor Tower.